ANDROID OR BUST The Shelf How GitHub

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ANDROIDOR BUST

Small games, built fast, tested in the open. Every title here is a single self-contained page — no install, no account, no loading screen. Tap one and you are already playing.

12
GAMES
12
LIVE BUILDS
0
INSTALLS NEEDED
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$ IN TUNING

OVERDRAFT

Push-your-luck roguelite

Descend a shaft floor by floor. Two doors, a depleting deck, and chips that are not yours until you cash out.

Out of nerve? Bail — and pay for it out of your permanent vault. Run greed is denominated in account equity, so the same board has a different right answer for every player.
39.7 KBOffline~4 min runsSeeded
IN TUNING

FAULTLINE

Deduction roguelite

Minesweeper's constraint logic meets a roguelite prestige economy. Every cell costs 1 + adjacent faults — the dangerous tiles are the expensive ones, and they're deducible.

When deduction runs out and only a guess remains, you can decline the guess by banking — the one move Minesweeper never gave you.
34 KBOffline45–120s runsSolver-verified
IN TUNING

DEEPCUT

Deduction roguelite

Read the gas readings, dig the tiles you can prove are safe, and decide how much certainty you can afford before the seam outpaces your air.

Information is the drafted resource — knowing and advancing compete for the same budget.
17.7 KBOffline52–112s runsAndroid-first
IN TUNING

NEARLINE

Spatial-risk collector

Three lanes, nodes scrolling down a catch line. Circles are safe, diamonds pay and seed fragments, triangles end the run — every value claim raises the tempo.

Fragments survive every failed run and combine into permanent synergies. No dark patterns, no forced-loss monetization.
<1 MBOffline-first45–90s runs3-lane
PROTOTYPE

TETHER

One-touch endless runner

Hold to grapple, release to fly, dive low for bigger multipliers. An endless swinging runner built around a single input.

One touch, no menu — grapple momentum is the entire skill expression.
68 KBEndlessOne-touch
PROTOTYPE

REEFLINE

Autonomous sim

Pilot an autonomous submersible through a living coral reef sim. Fold the HUD away and just watch it grow, or dive into the readouts.

PrototypeNo docs yet
MN PROTOTYPE

MUSHROOM NETWORK

Network sim

Grow a mycelial network, manage spore and rot resources across a shared HUD. Early build, pre-docs.

PrototypeNo docs yet
IF PROTOTYPE

IDLE FISHING

Idle sim

An OSRS-flavored idle fishing loop — cast, wait, reel, upgrade. First pass at the concept.

PrototypeNo docs yet
OI PROTOTYPE

OSRS IDLE FISHING

Idle sim

A second, separately-built pass at the same idle-fishing concept — different engine, different feel. Kept both to compare before picking a direction.

PrototypeAlt build
🎯 IN TUNING

NIGHTGLASS

Sniper observation

You have a rifle, a rooftop, and a dossier. Down in the plaza, fourteen people walk. Two wear brim hats. One carries a hard case. Can you identify your mark before the window closes?

Constraint deduction under observation pressure — the scope steadies only when you're certain.
61 KBOffline~3 min runsSolver-verified
PROTOTYPE

NOVA GUARD

One-touch orbit defense

Rotate your shield. Block incoming shards. Chain your combos. An endless orbit-defense game built around one-finger rotation.

Rotate to survive — every blocked shard chains your multiplier higher until the tempo breaks.
54 KBEndlessOne-touch
🐜 PROTOTYPE

ANT QUEEN

Colony sim

Build and manage an ant colony. Assign workers, nurture the queen, defend against invaders, and grow your civilization from a single cell.

Colony prototype — early exploration of systemic hive-mind mechanics and emergent strategy.
85.9 KBPrototypeBuild v0.2

How a game gets on this shelf

01

One novel verb

Every title has to do one thing no other game in its genre does. Re-skins do not ship.

02

Simulated to death

Thousands of headless runs per build. If a fixed two-parameter policy beats a thinking player, the design is not done.

03

Sub-100 KB, offline

One HTML file. 60fps on a mid-tier Android. Cold start under a second or it goes back.

04

Seeds, not ads

Runs are seeded and shareable. "Beat my seed" is the distribution plan.