OVERDRAFT
Push-your-luck roguelite
Descend a shaft floor by floor. Two doors, a depleting deck, and chips that are not yours until you cash out.
Browser first · Android next · Shipped or shelved
Small games, built fast, tested in the open. Every title here is a single self-contained page — no install, no account, no loading screen. Tap one and you are already playing.
Push-your-luck roguelite
Descend a shaft floor by floor. Two doors, a depleting deck, and chips that are not yours until you cash out.
Deduction roguelite
Minesweeper's constraint logic meets a roguelite prestige economy. Every cell costs 1 + adjacent faults — the dangerous tiles are the expensive ones, and they're deducible.
Spatial-risk collector
Three lanes, nodes scrolling down a catch line. Circles are safe, diamonds pay and seed fragments, triangles end the run — every value claim raises the tempo.
Sniper observation
You have a rifle, a rooftop, and a dossier. Down in the plaza, fourteen people walk. Two wear brim hats. One carries a hard case. Can you identify your mark before the window closes?
Every title has to do one thing no other game in its genre does. Re-skins do not ship.
Thousands of headless runs per build. If a fixed two-parameter policy beats a thinking player, the design is not done.
One HTML file. 60fps on a mid-tier Android. Cold start under a second or it goes back.
Runs are seeded and shareable. "Beat my seed" is the distribution plan.